Don Norman, author of the classic The Design of Everyday Things and my personal favorite, Emotional Design: Why we Love (or Hate) Everyday Things (among many other books), has made his MOOC debut on Udacity. You can now learn from a short and accessible intro to his ideas in the form of a free online course made up of videos, reflection exercises, and design challenges...
Showing posts with label Books and Paper Reviews. Show all posts
Showing posts with label Books and Paper Reviews. Show all posts
05 May 2014
01 May 2014
Learn Strategies for Better Interface Design for Learning
Eminent eLearning Coach, Connie Malamed is also a master of graphic design in the eLearning context. I had the honor of being invited onto her podcast to talk about how interface designs impact learning. Her show is a gift to the industry offering a wealth of insight from experts in a broad range of areas.
In my interview, we cover the user interface, video, social learning and community building, how to cut cognitive load in graphics, how to support visual perception effectively, and the surprising findings about emotions and learning.
Subscribe to her podcast or head direct to the episode 16: Strategies that Improve the Interface to Learning.
image source: WebIconSet.com
In my interview, we cover the user interface, video, social learning and community building, how to cut cognitive load in graphics, how to support visual perception effectively, and the surprising findings about emotions and learning.
Subscribe to her podcast or head direct to the episode 16: Strategies that Improve the Interface to Learning.
image source: WebIconSet.com
16 February 2013
On Memory and the Life of Maps
Upon undertaking a mental hunt for influential childhood objects myself, I ended up in a kind of serenade to maps and memory. Rote memorization is nearly tabooed in these days of Active Learning and Google access (and with good reason). But what I learned from maps is that, perhaps, there's a modest place for it yet...
13 February 2013
Paper still the cutting edge
Amid the carnival of EdTech excitement you'd be forgiven for forgetting that our digital technologies are still just tools, added to a bag of tricks that has accumulated over millenia. Sure, there are some tools we'll probably never go back to (punch cards? slide rules?) but then there are the work horses that have survived for a reason, like pencil and paper.
Educational interface design researcher, Sharon Oviatt and colleagues presented a study ("Quiet Interfaces that Help Students Think") in which students working on math problems worked faster, remembered more, and made fewer errors on paper (regular and digital paper) than they did on tablet-based UIs. The difference was most dramatic for low-performing students. Some of their comments are telling...
Educational interface design researcher, Sharon Oviatt and colleagues presented a study ("Quiet Interfaces that Help Students Think") in which students working on math problems worked faster, remembered more, and made fewer errors on paper (regular and digital paper) than they did on tablet-based UIs. The difference was most dramatic for low-performing students. Some of their comments are telling...
05 February 2013
10-year Survey of Online Education
A new report by the Babson Group and the College Board has tracked ten years of online education in the United States revealing that over a third of higher education students now take at least one of their courses online. Most staff view MOOCs as more of a way to learn about online pedagogy than as a sustainable long-term mode of operation, and although online education is growing, higher drop-out rates in online courses remain a serious concern. Full details at the survey site.
24 October 2012
The Institute for the Future

For example, they have a project on The Magic of KidsTech which shares insights on unique applications of technology, such as mobile apps, for kids learning, health and wellbeing.
Reknowned game designer Jane McGonigal is an affiliate, and she explores how games can be designed to foster profound experiences that change people and improve the world (see Evoke)
The IFTF also has a project on the Future of Learning.
Check it out.
28 September 2012
Connie Malamed - Visual Design and eLearning
If you don't know her work already, Connie Malamed, author of Visual Language for Designers combines expertise in both eLearning and Visual Design and as such, is a great source of knowledge for the eLearning Interface Designer.
Check out her high quality articles at E-learning Coach, some of which relate specifically to eLearning Interface Design. For example...
Check out her high quality articles at E-learning Coach, some of which relate specifically to eLearning Interface Design. For example...
- Using graphics to improve learning
- 5 ways to use graphics in eLearning Scenarios
- Realistic graphics and learning: What's most effective?
- How to create a visual hierarchy
11 August 2012
UX for Learning - Design guidelines
UX for Learning - Design guidelines for the Learner Experience was just published in the online professional publication UX Matters. In the article I elaborate on a list of practical guidelines drawn from multimedia learning research. Check it out.
31 July 2012
eBook on graphic design for eLearning
The eLearning Guild has now released 62 Tips on Graphic Design, UI/UX Design, and Visualization for eLearning - the companion eBook to the upcoming online forum on this topic (to be held online on the 23-24 of August). The eBook is free to download and contains tips provided by the forum presenters (of which I am one, so let bias be noted ;).
09 July 2012
Experts call for more "Learning experience design"
Janet Kolodner at ICLS 2012 |
The work Dillenbourg showcased was created by a multi-disciplinary team, and as a design solution to a problem they discovered through observation (not a technology-led approach). This narrative is utterly in tune with user experience design methods. Moreover the results, such as the lantern he showed (pictured here) were effective, elegant and appropriately minimalist - again, design thinking principles at work.
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Lantern awareness tool |
I'm inspired that even the research leaders at conferences like ICLS are beginning to articulate the need for a greater focus on user interface and experience design for learning.
I look forward to a new era that brings the fields of the learning sciences and user experience design together so that we can finally take a principled, research-based and human-centered approach to the design of user interfaces and experiences for learning.
04 July 2012
Design for a wiser world

View article.
24 May 2012
Book: Designing for Learning Environments of the Future
The book of essays Designing for Learning Environments of the Future (edited by Jacobson and Reimann) is now freely available for reading online. The book contains chapters by leaders in the field of the Learning Sciences and deals with topics like learning in virtual worlds, net-based teams, knowledge communities and inquiry-based learning.
07 May 2012
Workshop / conference on educational interfaces
The third annual Workshop on Educational Interfaces, Software and technology, associated with CHI 2012, aims to combine "the pedagogical expertise of the cooperative learning, and learning sciences communities with the technical creativity of the CHI, UIST and interactive surface communities."
Held May 5-6, You may have just missed it this year, but the papers are now online, and keep your eye on this workshop, as they plan to make it a conference within two years.
Held May 5-6, You may have just missed it this year, but the papers are now online, and keep your eye on this workshop, as they plan to make it a conference within two years.
Digital experiences for kids and teens
If you design digital experiences for kids or teenagers, you'll want to check out the recently released Oxford University Press title, Designing Digital Experiences for Positive Youth Development by Marina Umaschi Bers, PhD. The book explores the notion of "Positive Technological Development" and looks at the potential of digital experiences to support positive development in youth.
"Based on over a decade and a half of research, Designing Digital Experiences for Positive Youth Development aims to guide readers in the design of digital technologies to promote positive behaviors in children and teenagers. Highlighting the positive impact of new technologies in various domains across the developmental span, from early childhood to late adolescence, the book explores how young people are using technology today, how these experiences influence different age groups and domains, and how mastering technological literacy can lead to confidence, competence, and developmental growth."Find out more about the book in Oxford's catalogue.
26 April 2012
Online Forum on Visual Design for Learning!
This August, the ELearning Guild will focus one of their Online Forums on visual design for learning. Graphic Design, UI Design and Visualization for eLearning will be held this August 23-24th and attendance is virtual (via Adobe Connect) so come as you are. I have been invited to speak at the forum and will present: "Guidelines for Effective learning Interfaces". More information is available on the Elearning Guild Forums website.
07 November 2011
Learning Environments for the 21st Century
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Award winning classroom in Tokyo. Credit: ScarletGreen |
20 October 2011
Learning in Virtual Worlds - 10 year review
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Photo credit: Torley |
28 July 2011
Learning stages for User Experience Design
What a delighter to find my weekly helping of "A list Apart" this morning came topped with the title "UX for Learning". A List Apart is an impeccably produced online publication from the makers of some of the industry's best websites and books on websites. The latest post by Tyler Tate shows that Learning is beginning to slide its foot in the door with a larger design audience.
Tate demonstrates how basic stages of learning can be applied to the design of everyday websites and links some practical examples of interface design decisions for commercial websites back to Kuhlthau’s stages of the search process.
In my view, it's not just a great indication of a growing awareness of how our knowledge about learning needs to converge with our knowledge about design, it's also evidence of how the Beatrice and Benedict of industry and academia are truly meant to be together in the end. They don't always speak the same language, or think they share the same values, but (at risk of infringing copyright on an Obama campaign) we must unite - we've so much to gain by sharing research, methods, processes, data and worldviews that why wouldn't we? As Bob the builder would say "Yes we can."
Image details: Web interface for the Learning Sciences Conference I just designed for the International Society of the Learning Sciences.
Tate demonstrates how basic stages of learning can be applied to the design of everyday websites and links some practical examples of interface design decisions for commercial websites back to Kuhlthau’s stages of the search process.
In my view, it's not just a great indication of a growing awareness of how our knowledge about learning needs to converge with our knowledge about design, it's also evidence of how the Beatrice and Benedict of industry and academia are truly meant to be together in the end. They don't always speak the same language, or think they share the same values, but (at risk of infringing copyright on an Obama campaign) we must unite - we've so much to gain by sharing research, methods, processes, data and worldviews that why wouldn't we? As Bob the builder would say "Yes we can."
Image details: Web interface for the Learning Sciences Conference I just designed for the International Society of the Learning Sciences.
03 July 2011
Time management principle for design
Design is about details. But then it's also about deadlines. As such, I have developed this tenet to keep me focused...
[Credit, of course, to Reinhold Niebuhr for the famous serenity original.]
"I vow to cultivate the discipline to not spend time on the details that don't matter, the patience to spend time on the details that do, and the professionalism to know the difference."Thus today I will not double proofread my chats, or spend hours crafting email witticisms that only I will be impressed with, but I will do what it takes to get that alignment just right and not give up on my dizzying quest for proof of what works.
[Credit, of course, to Reinhold Niebuhr for the famous serenity original.]
01 July 2011
Clark Quinn on Educational Games
Clark Quinn, author of Engaging Learning: designing e-learning simulation games recently gave a masterclass in
Sydney. He introduced categories of educational games, how they differ from scenarios and simulations, and made suggestions for how they can best be used for learning.
Although the information he shared is primarily for instructional designers of elearning, rather than for interface designers, the inevitable overlap meant there was much to be gained for an elearning visual designer like me. Here is a taste of some of his key points...
Although the information he shared is primarily for instructional designers of elearning, rather than for interface designers, the inevitable overlap meant there was much to be gained for an elearning visual designer like me. Here is a taste of some of his key points...
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