Interface Design for Learning
Pressey Testing Machine - Early Educational Technology |
Specific examples include interface design for:
- learning objects
- educational games and simulations
- learning management systems (LMS and LCMS)
- collaborative and social learning spaces and Networked Learning Environments (NLEs, CSCL)
- intelligent tutoring systems (ITS)
- computer-based training
- 3D worlds and Virtual learning environments (VLEs)
- mobile learning apps
Early calculation tool. Photo credit: Marsmet552 |
While learning goals and activities are determined by teachers and instructional designers, Interface Designers create the digital environments in which this activity unfolds and how we design things like images, sound, animation, and interaction has significant and measurable effects on whether users learn.
So you don't want to go in without knowing the effects your design decisions will have. That's why an understanding of Educational Psychology and Educational Design (as they pertain to Interface Design) is critical.
So you don't want to go in without knowing the effects your design decisions will have. That's why an understanding of Educational Psychology and Educational Design (as they pertain to Interface Design) is critical.
LX - A field in the making...
Kinect gesture camera. Photo credits: Dekuwa at Flickr |
Better design for learning experiences is obviously critical to the success of education in our increasingly digital world, but less obviously, it is also applicable in some way to just about everything on the web because the reality is, as human beings, we are learning all the time.
Design for learning has to cross the "Gulf of Execution" (HCI) and the "Zone of Proximal Development" (Education). Any takers? |