In 2014 we saw an explosion of suddenly affordable cutting-edge devices hit the consumer market and some learning designers and researchers are already bringing them into real and virtual classrooms. If you missed out on some of these game-changing devices and what they might do for learning, check out the following 2-minute cheat sheet.
Note: Special thanks to Jim Cook & Jai Honeybrook-Carter at the Innovation TechLab at the University of Sydney, Rob Manson & Alex Young at BuildAR, and to the staff at the Powerhouse Museum for sharing their experiences, showing off their gadgets, and catalyzing change.
Showing posts with label 3D and Virtual Worlds. Show all posts
Showing posts with label 3D and Virtual Worlds. Show all posts
16 February 2015
17 October 2013
Holograms - the future of Learning?
Why skip class for a 3D game when you could be missing out on holograms back in the lecture hall? Doctors Kapil Sugand and Pedro Campos of St. George's Hospital and Imperial College in London, developed a technique to project 4 meter tall holographic urinary tract systems, skulls and other biological artifacts direct into the classroom. Their goal is to improve medical education through innovative multimedia teaching methods that can be used to supplement traditional methods. According to BBC news, "The pair have spent £10,000 building up a small library of 3D animation lecture aids - including a sequence which outlines the various effects of malaria on different parts of the human body." That would certainly get me to lecture.
09 May 2013
Gaming for science

Fold-It takes crowdsourcing and educational gaming up a serious notch. Not only do budding scientists (or the armchair variety like myself) get to learn about what it takes to fold a protein, they get to be part of serious research and discovery. In fact, it has already worked.
In 2011, FoldIt players deciphered the crystal structure of the Mason-Pfizer monkey virus, marking the game's first major scientific discovery. Overtime, players could conceivably make discoveries that contribute to treatments for AIDS, Alzheimer's, or to better biofuels. No, mom, I really am saving the world.
Foldit is just one of many interesting jewels spawned at the University of Washington's Centre for Game Science, which "focuses on solving hard problems facing humanity today in a game based environment". Now, that's what I'm talkin' about. They do this, primarily, by combining what computers do best with what humans do best (creative puzzle solving, for example, which is leveraged en masse with Foldit). So go play their other games. No guilt required.
20 October 2011
Learning in Virtual Worlds - 10 year review
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Photo credit: Torley |
08 December 2010
The ideal workspace - online and off
And what can this tell us about online spaces for work and learning?
16 November 2009
3D animated movies for learning in minutes

If you're happy with 2D, you can still make instant movies with the web-based GoAnimate which is kind of like playing with color forms online - only now they have dialogue, camera moves, visual effects and celebrity faces. Remember color forms!? (Nostalgic sigh....)

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