03 February 2012

Online games for behavioural intervention

Jennifer Wilson, Director of The Project Factory gave a riveting presentation about the use of games for learning, behavioural intervention, and health at the University of Sydney last week.  Melinda Lewis kindly published the juicy menu of interactive examples that Wilson cited during her speech.

For example, Luminosity is a popular game-based brain trainer that promises to improve your memory and ability to learn (or as you might call it, an adventure in neuroplasticity).  You can also learn how to lower your own blood pressure with Deepak Chopra's meditation and physiological feedback system via WildDivine.  Check out the full list for an exploration into the state of the art in this blossoming area of e-health.